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Animation Links

Animation

Keith Lango VTS videos
Some very informative animation tutorial videos (roughly an hour each) now at $2 USD per tutorial.  The concepts are software-agnostic, though he uses Maya in the videos; any 3D software with decent animation tools should suffice -
BlenderGroupie Videos on blip.tv
A repository of videos from Blender Foundation's creative commons-licensed DVDs (so yes, they are legally hosted here).  Some of the now-impossible-to-purchase-anywhere animation training DVDs are hosted here.
Facial Mocap in Blender
This is one of the only really informative tutorials about facial mocap in Blender available.  Blender now includes a thoroughly-integrated set of motion tracking tools - and there are still very few tutorials regarding its use for mocap!  So here's a decent one, just to show the workflow.  

Rendering

Cycles
Blender's integrated raytraced global illumination renderer (only brute force path tracing is implemented at the moment).  Some notable features include CPU and GPU-based rendering (CUDA primarily, OpenCL is not well-implemented), Open Shading Language support (developed by Sony Pictures Imageworks; only available on CPU), object/camera motion blur, physically-based nodal shading, render passes and layers, true 3D depth of field.  
The only features really lacking for character rendering, as of this writing, are SSS, volumetrics, and hair/fur (though there is some seriously impressive work being done on a strand rendering patch, and SSS can be faked via a Ray Length value returned from the Light Path node).


Luxrender
Luxrender is a physically-accurate unbiased spectral renderer.  Some notable features include OpenCL GPU acceleration, Metropolis Light Transport sampler, Bidirectional/Pathtracing/Photon Mapping/SPPM/Instant Global Illumination/Direct Lighting integrators, physically-based materials and sunsky models, Irawan and Marschner woven cloth model, volumetrics.  Plugins and exporters are available for most 3D applications.

Modeling

Human Face Modeling
A pretty informative page about good topology and important minutiae to consider when modeling a human face
Modeling a Next-Gen Sci Fi Prop
A hardsurface modeling tutorial by Racer445
Hard Surface Essentials by Grant Warwick
A very useful source for hardsurface modeling theory/tips and tricks.
Topology Principles for Animation
I don't know who this guy is, but he's pretty knowledgeable.  This page addresses topology for good deformation.

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