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Friday, November 30, 2012

Wednesday, November 28, 2012

Today I textured the cannon 

concept art by Doug Sexton



and my textured version another asset



Tuesday, October 23, 2012






today i worked on the redo of the towers bases. 

vertices count. 

level 1 = 35 + 30 + 10 = 75
level 2 = 35 + 30 + 55 = 120
level 3 = 35 + 30 + 35 = 100

35 for the flags
30 for the round base
the third numbers are the number of the towers without other numbers are for the other part of the base



This is what I was given to go off of 


These are the models that I made from the concept.












Monday, May 7, 2012


Re-normalizing

Re-normalizing means resetting the length of each normal in the map to 1.

A normal mapping shader takes the three color channels of a normal map and combines them to create the direction and length of each pixel's normal. These normals are then used to apply the scene lighting to the mesh. However if you edit normal maps by hand or if you blend multiple normal maps together this can cause those lengths to change. Most shaders expect the length of the normals to always be 1 (normalized), but some are written to re-normalize the normal map dynamically (for example, 3ds Max's Hardware Shaders do re-normalize)."
9:39 PM

- Samantha Bratton left the Main Room. ( 9:45 PM ) - 

Tuesday, April 3, 2012

2D

Some pictures I worked on in illustrator to get use to the pen tool.